SHOP INDIGO’S ASSORTMENT OF THE BEST TOYS AND PRODUCTS FOR TODDLERS, KIDS AND TWEENS. WITH THOUSANDS OF UNIQUE ITEMS TO CHOOSE FROM, THE CHOICES ARE ENDLESS. LOOKING FOR GREAT GIFTS FOR KIDS? FROM LOL SURPRISE TO SLIME TO LEGO TO FINGERLINGS, WE HAVE ALL THE COOL TOYS KIDS WANT. MAKE FAMILY TIME FUN AND SPECIAL WITH OUR ASSORTMENT OF THE BEST BOARD GAMES AND PUZZLES LIKE SETTLERS OF CATAN, JENGA, TELESTRATIONS, AND MONOPOLY. SPARK THEIR CREATIVITY WITH OUR SELECTION OF ARTS & CRAFTS KITS, DRESS UP COSTUMES AND BUILDING SETS. ENCOURAGE YOUR CHILD’S NURTURING INSTINCT WITH DOLLS AND PLUSH TOYS FROM BRANDS YOU TRUST LIKE AMERICAN GIRL, WELLIE WISHERS, GLITTER GIRLS, AND TY. INSPIRE YOUR LITTLE THINKER WITH GREAT STEM TOYS THAT MAKE LEARNING FUN. SHOP THE BEST TOYS FOR PRESCHOOLERS WITH BRANDS LIKE MELISSA & DOUG, PAW PATROL, PJ MASKS, AND PEPPA PIG. FREE SHIPPING ON ORDERS OVER $25.
c.1300, "existing at the time," from Old French present "evident, at hand, within reach;" as a noun, "the present time" (11c., Modern French présent) and directly from Latin praesentem (nominative praesens) "present, at hand, in sight; immediate; prompt, instant; contemporary," from present participle of præesse "be before (someone or something), be at hand," from prae- "before" (see pre-) + esse "to be" (see essence). Meaning "being there" is from mid-14c. in English. As a grammatical tense, recorded from late 14c.
The STEM store features top rated learning and educational toys for all ages in science, technology, engineering and math genres. By filtering by ages from 2 – 4, 5 – 7, 8 – 13 and 14 & up, you can ensure your kid gets a toy that’s neither too challenging nor boring. These games will prepare and introduce your children to core subjects that give kids skills for future success in fields like robotics, computer science and natural sciences. If you’d like a new STEM toy delivered every month, visit our STEM Club subscription page where we’ll deliver STEM products monthly from brands like Osmo, Nintendo Labo, Learning Resources, and Fisher-Price.
During the Second World War, some new types of toys were created through accidental innovation. After trying to create a replacement for synthetic rubber, the American Earl L. Warrick inadvertently invented "nutty putty" during World War II. Later, Peter Hodgson recognized the potential as a childhood plaything and packaged it as Silly Putty. Similarly, Play-Doh was originally created as a wallpaper cleaner. In 1943 Richard James was experimenting with springs as part of his military research when he saw one come loose and fall to the floor. He was intrigued by the way it flopped around on the floor. He spent two years fine-tuning the design to find the best gauge of steel and coil; the result was the Slinky, which went on to sell in stores throughout the United States.
Puzzles became greatly fashionable as well. In 1893, the English lawyer Angelo John Lewis, writing under the pseudonym of Professor Hoffman, wrote a book called Puzzles Old and New. It contained, amongst other things, more than 40 descriptions of puzzles with secret opening mechanisms. This book grew into a reference work for puzzle games and was very popular at the time. The Tangram puzzle, originally from China, spread to Europe and America in the 19th century.
Arts & CraftsArt & Drawing Supplies,Craft Kits & Activitie...135 Bikes & Ride OnsElectric Vehicles,Kids Bikes,Riding Toys,Scoo...46 Building Blocks & Sets28 Dolls & Action FiguresAction Figures,Dolls,Playsets & Vehicles,Stuf...108 Educational & STEM Toys142 Electronic ToysFlying Toys,RC Vehicles,Robots45 Games & PuzzlesGames,Puzzles162 Kids Books20
Be up to date with today’s parenting by providing your child with electronic & learning toys. Early exposure to simple, electronic teaching toys such as laptops, tablets and hand-held devices for kids can help prepare your preschooler for the world of technology that lies ahead. At the same time, these engaging devices turn education into a game and encourage kids to develop good lifelong learning habits.