In an effort to reduce costs, many mass-producers of toys locate their factories in areas where wages are lower. China manufactures about 70 percent of the world’s toys and is home to more than 8,000 toy firms, most of which are located in the Pearl River Delta of Guangdong Province.[42] 75% of all toys sold in the U.S., for example, are manufactured in China.[20] Issues and events such as power outages, supply of raw materials, supply of labor, and raising wages that impact areas where factories are located often have an enormous impact on the toy industry in importing countries.
ThinkGeek's Gift Center has creative ideas for every occasion for all of your friends and family members. Whether you're searching for a unique gift you won't see at your local big box store for the Star Wars-lover in your life or just something fun and geeky for under $20, you can find everything you need (and a lot of stuff you don't) in our Gift Center. And if you don't find just the perfect thing, you can fall back on our Gift Cards and Wish Lists for the pickiest people on your list (you know who you are).
It is not unusual for some animals to play with toys. An example of this is a dolphin being trained to nudge a ball through a hoop. Young chimpanzees use sticks as dolls – the social aspect is seen by the fact that young females more often use a stick this way than young male chimpanzees.[56][57] They carry their chosen stick and put it in their nest. Such behaviour is also seen in some adult female chimpanzees, but never after they have become mothers.

Nintendo Switch Nintendo Wii U Nintendo amiibo Northbridge Trading Num Noms Octonauts Of Dragons One Punch Man Ooshies PAW Patrol Peg Perego Peppa Pig Play-Doh Playmobil Playskool PlushCraft Pokemon Pokémon Pom Pom Wow Power Rangers Powerpuff Girls Princess Project Mc2 Razor Red Planet Rick & Morty Road Warrior Rubies Costumes Scientific Explorer Shimmer & Shine Shimmer and Shine Shopkins Singing Machine Skylanders Smiley

Emoji Enchantimals Engino Ever Wonder Faber-Castell Fairies & Wizards Fancy Nancy Fashion Angels Fast Lane Feisty Pets Fidget Ninja Finding Dory Fisher-Price Franklin Sports Frozen Funko Furreal Friends Gel-a-Peel Gemmies Gift'Ems Grossery Gang Halo Hanazuki Hasbro Hasbro Gaming Hatchimals Hot Wheels Ideal Identity Games Imaginarium Incredible Novelties Jakks Pacific Jurassic World Just Like Home K'Nex
We recently conducted a gift giving survey of more than 1,300 Americans with a household income of $50,000/yr or more to explore areas of gift giving that usually go missed in traditional surveys on holiday shopping. Well, it worked! We learned so many surprising tid bits that we had to put out a press release on the 10 Hidden Secrets of Gift Giving. But, after picking 10 stats to highlight in the press release, we felt like there were still so many more worth sharing. Hence, this blog post. Read on to learn 23 things about gift giving that you probably never knew before and that will hopefully make you a better gift shopper, gift giver and gift "getter".... read more
It has been noted by researchers that, "Children as young as 18 months display sex-stereotyped toy choices".[29] When eye movement is tracked in young infants, infant girls show a visual preference for a doll over a toy truck (d > 1.0). Boys showed no preference for the truck over the doll. However, they did fixate on the truck more than the girls (d = .78).[30] This small study suggests that even before any self-awareness of gender identity has emerged, children already prefer sex-typical toys. These differences in toy choice are well established within the child by the age of three.[31]
A milestone for research on gender is the use of meta-analysis, which provides a way to assess patterns in a systematic way, which is especially relevant for a topic such as gender, which can be difficult to quantify.[27] Nature and nurture have historically been analyzed when looking at gender in play, as well as reinforcement by peers and parents of typical gender roles and consequently, gender play.[27] Toy companies have often promoted the segregation by gender in toys because it enables them to customize the same toy for each gender, which ultimately doubles their revenue. For example, Legos added more colors to certain sets of toys in the 1990s, including colors commonly attributed to girls such as lavender.[28]
In addition to our specialty stores in Toys & Games, we have our new releases section that features the latest products added to our selection. Our best sellers list highlights toys and games that are most popular with our customers, showcasing top toys from brands like Baby Alive, American Girl Dolls, Lego Ninjago, and Shopkins. Looking for toys and games from your favorite brands in one location? Our featured-brands section showcases entire product selections from top brands, including LEGO, Mattel, Hasbro, Fisher-Price, LeapFrog,Melissa & Doug, Play-Doh , Green Toys , Barbie , Playmobil, Disney, Nerf, Hot Wheels, Funk Pop! and Magformers. We also have a huge selection of specialty toy brands such as Bruder, Sprig, Hape.
Toy companies change and adapt their toys to meet the changing demands of children thereby gaining a larger share of the substantial market. In recent years many toys have become more complicated with flashing lights and sounds in an effort to appeal to children raised around television and the internet. According to Mattel's president, Neil Friedman, "Innovation is key in the toy industry and to succeed one must create a 'wow' moment for kids by designing toys that have fun, innovative features and include new technologies and engaging content."

A. Toys that consist of fabric should be made of flame-resistant or flame-retardant material. Toys should be non-toxic and washable. Any paint found on any toy should be lead-free. Crayons and paints should be approved by the American Society for Testing and Materials. (You’ll know if the item has been approved because it will say “ASTM D-4236” on the package.)
Promotional gifts vary from the normal gifts. The recipients of the gifts may be either employee of a company or the clients. Promotional gifts are mainly used for advertising purposes. They are used to promote the brand name and increase its awareness among the people. In promotional gifting procedures, the quality and presentation of the gifts hold more value than the gifts itself since it will act as a gateway to acquire new clients or associates.
Certain toys, such as Barbie dolls and toy soldiers, are often perceived as being more acceptable for one gender than the other. The turning point for the addition of gender to toys came about in the 1960s and 1970s. Before 1975, only about two percent of toys were labeled by gender, whereas today on the Disney store's website, considered a dominating global force for toys by researcher Claire Miller, all toys are labeled by gender.[26] The journal Sex Roles began publishing research on this topic in 1975, focusing on the effects of gender in youth. Too, many psychological textbooks began to address this new issue. Along with these publications, researchers also started to challenge the ideas of male and female as being opposites, even going as far as to claim toys which have characteristics of both gender are preferable.[27]
The golden age of toy development was at the turn of the 20th century. Real wages were rising steadily in the Western world, allowing even working-class families to afford toys for their children, and industrial techniques of precision engineering and mass production was able to provide the supply to meet this rising demand. Intellectual emphasis was also increasingly being placed on the importance of a wholesome and happy childhood for the future development of children. William Harbutt, an English painter, invented plasticine in 1897, and in 1900 commercial production of the material as a children's toy began. Frank Hornby was a visionary in toy development and manufacture and was responsible for the invention and production of three of the most popular lines of toys based on engineering principles in the twentieth century: Meccano, Hornby Model Railways and Dinky Toys.
Camera, Video & SurveillanceAction Cameras & Drones,Camcorders,Camera Mem...60 Car ElectronicsCar Audio,Car Mounts & Accessories,Car Securi...33 MP3 & Portable AudioIn-Ear Headphones,iPod & MP3 Players,On-Ear &...124 Musical InstrumentsAccessories,Guitars2 Office & School SuppliesNetworking,Printers5 Phones & AccessoriesBluetooth Devices,Cables, Chargers & Adapters...246 SoftwareEducation & Reference,Office Software,Program...15 Tablet & ComputerComputer Accessories,Desktop Computers,Hard D...128
ThinkGeek's Gift Center has creative ideas for every occasion for all of your friends and family members. Whether you're searching for a unique gift you won't see at your local big box store for the Star Wars-lover in your life or just something fun and geeky for under $20, you can find everything you need (and a lot of stuff you don't) in our Gift Center. And if you don't find just the perfect thing, you can fall back on our Gift Cards and Wish Lists for the pickiest people on your list (you know who you are).
Camera, Video & SurveillanceAction Cameras & Drones,Camcorders,Camera Mem...60 Car ElectronicsCar Audio,Car Mounts & Accessories,Car Securi...33 MP3 & Portable AudioIn-Ear Headphones,iPod & MP3 Players,On-Ear &...124 Musical InstrumentsAccessories,Guitars2 Office & School SuppliesNetworking,Printers5 Phones & AccessoriesBluetooth Devices,Cables, Chargers & Adapters...246 SoftwareEducation & Reference,Office Software,Program...15 Tablet & ComputerComputer Accessories,Desktop Computers,Hard D...128
Once or twice indeed, since James's engagement had taught her what could be done, she had got so far as to indulge in a secret "perhaps," but in general the felicity of being with him for the present bounded her views: the present was now comprised in another three weeks, and her happiness being certain for that period, the rest of her life was at such a distance as to excite but little interest.
Blowing bubbles from leftover washing up soap became a popular pastime, as shown in the painting The Soap Bubble (1739) by Jean-Baptiste-Siméon Chardin. Other popular toys included hoops, toy wagons, kites, spinning wheels and puppets. The first board games were produced by John Jefferys in the 1750s, including A Journey Through Europe.[8] The game was very similar to modern board games; players moved along a track with the throw of a dice (a teetotum was actually used) and landing on different spaces would either help or hinder the player.[9]
Dolls and action figures change with time but are still appreciated by kids everywhere. Your choices range from baby dolls to Barbie dolls to Star Wars action figures. If you want to buy an action figure or doll for a child but aren’t sure which one, find out if the child has any favorite movies or TV shows. Often, you can find toys that coordinate with popular kids’ programming.
In some cultures, societies utilize toys as a way to enhance a child's skillset within the traditional boundaries of their future roles in the community. In Saharan and North African cultures, play is facilitated by children through the use of toys to enact scenes recognizable in their community such as hunting and herding. The value is placed in a realistic version of development in preparing a child for the future they are likely to grow up into. This allows the child to imagine and create a personal interpretation of how they view the adult world.[18]
Pretend play is an essential part of a well-rounded childhood, helping kids develop intellectually, physically, socially and emotionally. By the age of three, your children will naturally begin to engage in pretend play, and you can ensure this activity is safe and rewarding by providing them with a good selection of age-appropriate toys. Make-believe must-haves include toy kitchens and play workshops, costumes, musical instruments and active toys like blasters and water guns. As your kids spend more time and energy in pretend worlds, their understanding of the real world will grow, and the skills they acquire will benefit them for a lifetime.
×