1 Based on the level of net new purchases (purchases less credits) that are posted to your Gas Advantage Mastercard account in any monthly billing period, you will be entitled to a discount on each litre of gasoline or diesel fuel that is purchased for a motor vehicle at Canadian Tire Gas Bars during the following monthly billing period and that is charged to your Gas Advantage Mastercard. The discount that you receive in a billing period will be reduced to 2¢ per litre after you have made purchases of more than $500 for gasoline, diesel fuel or any other sundry items at Canadian Tire Gas Bars during that billing period using your Gas Advantage Mastercard. For complete program details please read the Canadian Tire Gas Advantage Mastercard Terms and conditions.
1. See give. 5. See introduce. 17. Present, gift, donation, bonus refer to something freely given. Present and gift are both used of something given as an expression of affection, friendship, interest, or respect. Present is the less formal; gift is generally used of something conferred (especially with ceremony) on an individual, a group, or an institution: a birthday present; a gift to a bride. Donation applies to an important gift, most often of money and usually of considerable size, though the term is often used to avoid the suggestion of charity in speaking of small gifts to or for the needy: a donation to an endowment fund, to the Red Cross. Bonus applies to something, again usually money, given in addition to what is due, especially to employees who have worked for a long time or particularly well: a bonus at the end of the year.
c.1300, "existing at the time," from Old French present "evident, at hand, within reach;" as a noun, "the present time" (11c., Modern French présent) and directly from Latin praesentem (nominative praesens) "present, at hand, in sight; immediate; prompt, instant; contemporary," from present participle of præesse "be before (someone or something), be at hand," from prae- "before" (see pre-) + esse "to be" (see essence). Meaning "being there" is from mid-14c. in English. As a grammatical tense, recorded from late 14c.
More complex mechanical and optics-based toys were also invented. Carpenter and Westley began to mass-produce the kaleidoscope, invented by Sir David Brewster in 1817, and had sold over 200,000 items within three months in London and Paris. The company was also able to mass-produce magic lanterns for use in phantasmagoria and galanty shows, by developing a method of mass production using a copper plate printing process. Popular imagery on the lanterns included royalty, flora and fauna, and geographical/man-made structures from around the world.[10] The modern zoetrope was invented in 1833 by British mathematician William George Horner and was popularized in the 1860s.[11] Wood and porcelain dolls in miniature doll houses were popular with middle class girls, while boys played with marbles and toy trains.
Certain toys, such as Barbie dolls and toy soldiers, are often perceived as being more acceptable for one gender than the other. The turning point for the addition of gender to toys came about in the 1960s and 1970s. Before 1975, only about two percent of toys were labeled by gender, whereas today on the Disney store's website, considered a dominating global force for toys by researcher Claire Miller, all toys are labeled by gender.[26] The journal Sex Roles began publishing research on this topic in 1975, focusing on the effects of gender in youth. Too, many psychological textbooks began to address this new issue. Along with these publications, researchers also started to challenge the ideas of male and female as being opposites, even going as far as to claim toys which have characteristics of both gender are preferable.[27]
Be up to date with today’s parenting by providing your child with electronic & learning toys. Early exposure to simple, electronic teaching toys such as laptops, tablets and hand-held devices for kids can help prepare your preschooler for the world of technology that lies ahead. At the same time, these engaging devices turn education into a game and encourage kids to develop good lifelong learning habits.
×