DigiMuse Presents unveils the awarded projects from the inaugural DigiMuse Open Call that bring to life the possibilities of blending history, art and technology. Visitors can discover hidden stories and learn more about the fascinating artefacts at the National Museum of Singapore through a wide range of prototype projects. These include new experiences in immersive reality, dynamic conversations enabled by artificial intelligence, and many more!
These views, grounded as they are on the perfectly well-ascertained occurrence of a former Glacial period, seem to me to explain in so satisfactory a manner the present distribution of the Alpine and Arctic productions of Europe and America, that when in other regions we find the same species on distant mountain-summits, we may almost conclude without other evidence, that a colder climate permitted their former migration across the low intervening tracts, since become too warm for their existence.
Special occasions are a doddle with our gift ideas for her. Delight super-organised friend with pretty stationery and treat fashion-forward mums and sisters to a luxurious handbag from their favourite designer. Perfumed candles or diffusers are great for those who like to stay home or who have just moved into a new home. Looking to treat the both of you? Whisk her off on a camping adventure or enjoy tea for two with our experience day gifts.
Certain toys, such as Barbie dolls and toy soldiers, are often perceived as being more acceptable for one gender than the other. The turning point for the addition of gender to toys came about in the 1960s and 1970s. Before 1975, only about two percent of toys were labeled by gender, whereas today on the Disney store's website, considered a dominating global force for toys by researcher Claire Miller, all toys are labeled by gender. The journal Sex Roles began publishing research on this topic in 1975, focusing on the effects of gender in youth. Too, many psychological textbooks began to address this new issue. Along with these publications, researchers also started to challenge the ideas of male and female as being opposites, even going as far as to claim toys which have characteristics of both gender are preferable.
More complex mechanical and optics-based toys were also invented. Carpenter and Westley began to mass-produce the kaleidoscope, invented by Sir David Brewster in 1817, and had sold over 200,000 items within three months in London and Paris. The company was also able to mass-produce magic lanterns for use in phantasmagoria and galanty shows, by developing a method of mass production using a copper plate printing process. Popular imagery on the lanterns included royalty, flora and fauna, and geographical/man-made structures from around the world. The modern zoetrope was invented in 1833 by British mathematician William George Horner and was popularized in the 1860s. Wood and porcelain dolls in miniature doll houses were popular with middle class girls, while boys played with marbles and toy trains.
Girls gravitate towards "music, clothes, make-up, television talent shows and celebrities". As young children are more exposed to and drawn to music intended for older children and teens, companies are having to rethink how they develop and market their products. Girls also demonstrate a longer loyalty to characters in toys and games marketed towards them. A variety of global toy companies have marketed themselves to this aspect of girls' development, for example, the Hello Kitty brand, and the Disney Princess franchise. Boys have shown an interest in computer games at an ever-younger age in recent years.
The occasions in your life make every day worthwhile. Whether you’re celebrating a graduate taking the next step in their lives or the joyous event of a marriage, Walmart.ca can help you make that occasion even more memorable with amazing gifts. This extends to celebrating the holidays, a time of togetherness for family and to share in the joys of gift giving and love as you celebrate those holiday moments throughout the year.
Puzzles became greatly fashionable as well. In 1893, the English lawyer Angelo John Lewis, writing under the pseudonym of Professor Hoffman, wrote a book called Puzzles Old and New. It contained, amongst other things, more than 40 descriptions of puzzles with secret opening mechanisms. This book grew into a reference work for puzzle games and was very popular at the time. The Tangram puzzle, originally from China, spread to Europe and America in the 19th century.
Traditions within various cultures promote the passing down of certain toys to their children based on the child's gender. In South American Indian communities, boys receive a toy bow and arrow from their father while young girls receive a toy basket from their mother. In North African and Saharan cultural communities, gender plays a role in the creation of self-made dolls. While female dolls are used to represent brides, mothers, and wives, male dolls are used to represent horsemen and warriors. This contrast stems from the various roles of men and women within the Saharan and North African communities. There are differences in the toys that are intended for girls and boys within various cultures, which is reflective of the differing roles of men and women within a specific cultural community.
Many countries have passed safety standards limiting the types of toys that can be sold. Most of these seek to limit potential hazards, such as choking or fire hazards that could cause injury. Children, especially very small ones, often put toys into their mouths, so the materials used to make a toy are regulated to prevent poisoning. Materials are also regulated to prevent fire hazards. Children have not yet learned to judge what is safe and what is dangerous, and parents do not always think of all possible situations, so such warnings and regulations are important on toys.
Most children have been said to play with whatever they can find, such as sticks and rocks. Toys and games have been unearthed from the sites of ancient civilizations. They have been written about in some of the oldest literature. Toys excavated from the Indus valley civilization (3010–1500 BCE) include small carts, whistles shaped like birds, and toy monkeys which could slide down a string.
From the high-energy, Balkan party-atmosphere of Goran Bregovic Wedding and Funeral Band to the intimate and personal Anoushka Shankar, our BD&P World Music series shines with talent from around the world. In our TD Jazz season, we ignite the stage with every style of jazz, from the hip-hop vibe of José James (channeling Bill Withers) to traditional jazz legend David Sanborn. National Geographic Live features conservationists, anthropologists, and astrobiologists, ready to share their inspiring stories and stunning photography with you. PCL Blues brings another season of some of the best voices in blues today, including Duke Robillard, Dom Flemons, and the Queen of Detroit’s Blues, Thornetta Davis. Finally, Classic Albums Live delivers a healthy dose of nostalgia with Suptertramp’s Crime of the Century, Led Zeppelin IV, and AC/DC’s Back in Black.
However, in other cultures, toys are used to expand the development of a child's cognition in an idealistic fashion. In these communities, adults place the value of play with toys to be on the aspirations they set forth for their child. In the Western culture, the Barbie and Action-Man represent lifelike figures but in an imaginative state out of reach from the society of these children and adults. These toys give way to a unique world in which children's play is isolated and independent of the social constraints placed on society leaving the children free to delve into the imaginary and idealized version of what their development in life could be.
In some cultures, societies utilize toys as a way to enhance a child's skillset within the traditional boundaries of their future roles in the community. In Saharan and North African cultures, play is facilitated by children through the use of toys to enact scenes recognizable in their community such as hunting and herding. The value is placed in a realistic version of development in preparing a child for the future they are likely to grow up into. This allows the child to imagine and create a personal interpretation of how they view the adult world.
The STEM store features top rated learning and educational toys for all ages in science, technology, engineering and math genres. By filtering by ages from 2 – 4, 5 – 7, 8 – 13 and 14 & up, you can ensure your kid gets a toy that’s neither too challenging nor boring. These games will prepare and introduce your children to core subjects that give kids skills for future success in fields like robotics, computer science and natural sciences. If you’d like a new STEM toy delivered every month, visit our STEM Club subscription page where we’ll deliver STEM products monthly from brands like Osmo, Nintendo Labo, Learning Resources, and Fisher-Price.